Educator promotes discovery, creativity, inventiveness and innovation in the learning environment.
Educator Exemplars
a.
Plans learning activities with a mindset toward inquiry. Educator encourages learners to explore and discover rather than telling them answers or providing possible solutions.
b.
Provides opportunities for exploring real-world issues and solving authentic problems.
c.
Promotes the use of alternative processes and strategies for solving problems, allowing learners to grapple with various ideas and solutions.
d.
Promotes wonderment and curiosity through modeling.
e.
Supports the process of creative thinking, including idea generation, analysis, evaluation and refinement of ideas.
f.
Engages learners in using digital tools to explore, discover, create and engage in real-world issues and solve authentic problems.
g.
Takes advantage of “just in time” learning opportunities so that student interest drives instruction.
Learner Exemplars
a.
Engage in activities that challenge them to think outside the box.
b.
Approach learning challenges with curiosity and excitement.
c.
Explore real-world issues and solve authentic problems.
d.
Generate new ideas to enhance creative thinking; thinking is refined through analysis and evaluation.
e.
Develop unique solutions and products.
f.
Use digital tools to support exploration, discovery, creative thinking and engagement with real-world issues and to solve authentic problems.